shield overcharger ftl. Overcharger drone can replenish 1 hit of a shield, can even add one hit to a ship with no zoltan shield to begin with. shield overcharger ftl

 
 Overcharger drone can replenish 1 hit of a shield, can even add one hit to a ship with no zoltan shield to begin withshield overcharger ftl  Long-Ranged Scanners cost more

You don't assume direct control over them, but instead they are now simply "friendly". It makes absolutely no sense that my weapons simply stop charging just because the enemy went invisible, especially after I've already engaged in combat. If that is the case, it depends entirely on engine level. The number of guaranteed stores is determined by the sector type. 2. 72K subscribers in the ftlgame community. Default Name: The Adjudicator Starting Crew: 3 Zoltan Starting Reactor: 5 Max Hull. and luck is a significant factor there, since you need to have the Supershield generate shortly before the Pulsar does its. Though, having two or three layers of shields works well with high evasion. It also regenerates that Zoltan shield if you take too long during the fight. Recharge time is the inverse of recharge rate. Auto-ship carrying shield virus. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Oh no, this board died" - Page 3. 8% of Uncharted Nebulas have no stores at all. The weapons are decent enough, but the lack of shields and cloak cause me to eat serious damage from every single encounter that isn't a ship with beam only weapons. Just upgrade your Cloak and get a Zoltan Shield/Drone Control w/ Shield Overcharger. Many wins against the Rebel Flagship on hour for me was thanks to evading several shots. You can look into my profile game screenshots, the latest one to see it. Get the Report>. fandom. So did the Rebel Flagship just do an invisible FTL jump that took milliseconds or what? The Engi cruisers are the ships of the Harmony Collective, and rely largely on ion and drone weaponry, in order to defend themselves. (e. 33 to 0. It also doesn't protect against torpedoes for engine reasons, so you'd get splashed for double the HE damage on your main shields. It also regenerates that Zoltan shield if you take too long during the fight. You'll have to fight! Fight a Pirate ship. Shield Overcharger Drone: Like a bad Defense II; doesn't do enough to justify its use in almost all cases. Is shield Overcharger good? The shield overcharger barrier doesn’t miss. Drone part is consumed once it finishes. the further you get, the less useful they are because by s6 or s7 you need to have the augment slots filled with something useful, or you're going to have a bad time. This is where some people go wrong. Both shields skill and Shield Charge Boosters work in. According to the wiki, it does stack. Hacking will definitely be useful. It also regenerates that Zoltan shield if you take too long during the fight. When the Drone Control system is bought at a store, it always comes with 2 slots and 2 system levels. (the ship can also be unlocked by winning the game with the Federation Cruiser) An unarmed Zoltan transport vessel is slowly making its way toward the. carnage is a bit overrated imo, but still powerful. This random event occurs in: Zoltan Controlled Sector Zoltan Homeworlds The Long-Ranged Scanners will detect no ship presence. But then i found another shield drone in a shop and bought it out of curiosity, seeing how well the two would work together. It's a 15% increase in recharge rate, not a 15% decrease in recharge time. Engi fleet discussion. However, on the wiki it says that Zoltan shields can only be regenerated by the discharge of energy from an FTL jump. When you mind control someone, they will act like a computer-controlled friendly unit. There's only two things I really like about the Shield Overcharger - one is that its shield barrier never misses, or gets distracted by other stuff, so if it's up in time, it. ) To begin regular gameplay, select "Start Game" then confirm. An Achievement is a meta-goal defined outside of a game's parameters. Inquire about the process. They will conveniently have a bypass but you can't be boarded from enemy ships. * Shield Drones charge slower and slower the more super-shields you have, further reducing their efficacy. For example, 3 shields + 7 engines and 4 shields + 4 engines both cost the same amount of scrap, 375. Each barrier blocks one shot regardless of the shot's damage. To find the improved time, divide by 1. FTL Ship Analysis: Stealth Cruisers. Hacking will definitely be useful. "I'm certain it is clear," he concludes, "that you. Showing 1 - 5 of 5 comments. So did the Rebel Flagship just do an invisible FTL jump that took milliseconds or what? Unlike that zoltan shield though, that so long as the shield overcharger is powered and operating, the drone will continually replenish and strengthen layer by layer of the super shield. I'm going to be so mad with my self if I mess up and lose this time :D. It includes one random "half price" drone. (An) Attack drone(s) will help take down the shields. Balance changes:. It is the only ship which does not have airlocks, preventing any sections from being vented to space except via a hull breach or with Lanius crew. This event can occur only once per sector. Nebula [] The only thing the Shield Overcharger does that's reasonably unique and kind of reliable is that a Supershield will completely block a Pulsar's Ion effect, which normally hits both Shields and random non-Shields Systems. Zoltan shields will also block teleporting and boarding. Boss Missile) An item only used for specific game mechanics. Unlock. That means most shots will miss you with no cool down, unlike shields. Long-Ranged Scanners cost more. This event can occur only once per sector. So did the Rebel Flagship just do an invisible FTL jump that took milliseconds or what? I just lost a Zoltan B run because the defense drone 2 and shield overcharger I was relying on to block much of the enemy fire was constantly being… Anybody has that feeling? In the normal version, everything seemed really random, but in AE, in advance sectors, I ALWAYS stumble on an enemy with EXACTLY the thing that my ship cannot do anything against. We all know that, right? Good. 0 sec. This event can occur only once per sector. This event can occur only once per sector. As u/absurdperson said, if you rely on engine strength then most ion shots are going to miss anyways - but if you rely on shield strength then the reverse ion field is your friend, as ion is the most powerful anti-shield weapon. Q: Can an enemy teleport to your ship with your Shield Overcharger. This page will contain spoilers on each event described, which options to pick in dialog options, If a ship requires crew killing, etc. The Engi are grateful for your help and offer a small reward. EDIT: This is refering to the max power provided by the dedicated systems (Shields and Engines) this is not including augments such as the Zoltan Shield or other systems that boost either stat like Cloaking or the. After a few seconds, they inform you they have mapped their entire genome and have everything they need. Starts with the Long-Ranged Sensors and Titanium Casing Augments. ) Shield Overcharger+ Drone Rotation Speed 5->4 ~~~~~blueprints. Currently the most comprehensive list is the FTL mod compendium. (the ship can also be unlocked by winning the game with the Slug Cruiser) You are immediately messaged by an imposing looking Rock war vessel, "You're the ship off to 'save the Federation,' aren't you? And you. You also have Zoltan Shields that stops almost any attack in its tracks. (e. P. The Envoy is a zoltan crewmember that can be found during the Unarmed Zoltan transport event in Zoltan Homeworlds. (typical in-game example is using the Shield Overcharger + drone on Simo-H)Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. For the most part, it's a pretty incredible defense. Overcharger acts as a fake Zoltan shield and anti drone helps it by protecting the shield and the ship from drones. Zoltan shields destroy Missiles, bombs, boarding/hacking drones, flak, and ion weapons, however the shield can only be recharged by this drone(or after a jump if you have the zoltan shield augment) Support Support drones help you and your crew on board Repair Drone The shield overcharger might be able to save you from a spot of damage every once in a while, but what if the enemy has two weapons? Beams? Straight up death sentence. xmlFederation Ships can only be fought in the Federation deserters random event. The only thing the Shield Overcharger does that's reasonably unique and kind of reliable is that a Supershield will completely block a Pulsar's Ion effect, which. Expanded FTL lore; some events are pretty text-heavy Empty beacons are no longer useless; instead it allows you to make certain customizations to your ships, e. If you see an ion blast coming for your shields and you know it'll be what softens you up enough to let your enemy's other weapons hit, lower your shields for a moment to let the ion blast through and then raise shields again. Showing 1 - 9 of 9 comments. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). If you look closely, the stamp will have a 3 letter code on it on the top, that indicates the port of entry location or border checkpoint of the US that you used to enter. In the Rebel Flagship Stage 3 bossfight, it has a super-powerful Zoltan shield. . 74K subscribers in the ftlgame community. 0. 1: How do you make it work with no power? (I know this is possible from the EL Addon in Captain's Edition) 2: Is it possible to make it charge three bars of Zoltan Shield at once? 3: Is it possible to make it so that it doesn't use up drone parts? The shield overcharger seems to be bad by design. Didn't test them yet but I bet Ancient Ramparts + Shield Overcharger would only make it more disgustingly efficient. You receive low scrap with resources. It is actually better than a regular shield level early on, since it still recharges faster than any single weapon's cooldown, and can also sometimes stop missiles and even bombs. Your sensors are picking up a single life form. Stealth C has 3 layers of engines. Here's a quick table based on the wiki: Keep in mind that most battles in FTL are decided in well under a minute. add info --> Engines: Charges the FTL drive and powers evasion. You find a colony that seems to have been recently attacked. Edit. Fixed: Enemy “charge” weapons could lock up and never fire when used with Cloaking. (The super shield is the green stuff, either through the Zoltan Shield Augmentation or the Shield Overcharger drone) If Shields block ion damage, it is treated as though the ion shot has hit the Shields room. If you have a super shield, this charge bar is hidden, instead showing the super shield strength. Recharge time is the inverse of recharge rate. They give you a schematic as compensation. 1, or via online chat if you need help. 12 ES while the 4 engine case has 6. The color of the room indicates its oxygen level: white indicates maximum oxygen, red/pink indicates lower oxygen, and red lines across the room. . . See full list on ftl. I personally did, but i'm not ruling luck out of the equation. Also works for Wraiths and Pulsars,. You could intervene before this. Fire Drone. 3; Reactions:. We all know that, right? Good. * Due to issues with how sectors are generated, about 0. - Boarding droneThe Zoltan cruisers are the advanced vessels of the Zoltan race, using their powerful shield technology for protection, and utilizing their natural power generation for running these cruisers effectively. 4). You need to deal damage faster than his shield bubbles regen. You can reach us at [email protected] the Rebel Flagship Stage 3 bossfight, it has a super-powerful Zoltan shield. Subset Games referred to modding as "unexpected" and have said it is unlikely FTL will ever support mods in any way. Enforcer, 1 C. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. This event can occur only once per sector. onslaught deletes hull and spawns tons of breaches. However, on the wiki it says that Zoltan shields can only be regenerated by the discharge of energy from an FTL jump. "C starts with one of the best early game beams and a more reliable defense. A Zoltan Shield will not protect a ship that lacks Shields system from the ion pulse of a Pulsar - the pulse will ignore the Zoltan Shield and ionize 2 random systems. The Long-Ranged Scanners will detect no ship presence. having two scrap recovery arms early, you got extremely lucky. We all know that, right? Good. On the other hand it also got a lot of de-buffs, since any ship with a Shield Overcharger drone, let alone mind-control, hacking or an annoying pirate ship layout with Shields or Weapons separated, will be a problem. Better yet, get both! On the other hand, there are no guarantees that one can get either, so. This random event occurs in: Slug Controlled Nebula Slug Home Nebula The Long-Ranged Scanners will detect no ship presence. In the Rebel Flagship Stage 3 bossfight, it has a super-powerful Zoltan shield. Cloaking is a defensive system. Lose a shield layer (Must have a shield system or this option. Each additional layer has longer cool-down time: 8s/10s/13s/16s/20s for 0/1/2/3/4 existing layers. You receive the "Ship Customizer Beacon" augment, choose a starting scrap and loose all fuel. What's worse is that beams, drones, ions, or pretty much any hazard completely negate the shield drone. Minor event logic, spelling, and grammar fixes. Trivia. It also regenerates that Zoltan shield if you take too long during the fight. I love the stealth cruiser, and I recently unlocked the type C. Advanced Edition flagship is whipping my ass so hard at everything I tried to plan. Shield Overcharger +) An item only used by the AI. For weapons, Gatling gun, Vulcan, or other high DPS cap weapons are the way to go. They contact you on emergency frequencies: "Please, we'll. Restored the “Low O2” Warning. Zoltan shields don't recharge except in two cases. The actual cost/benefit analysis varies by ship, so something that can't take down Zoltan Shields is probably in serious danger facing Zoltan ships, similarly, a ship without shields and/or LRS is in serious danger in Nebula sectors because of the high likelihood of automated ships with things like beam drones, as well as these sectors. Only the energy outbursts from an FTL engine are powerful enough to recharge. So did the Rebel Flagship just do an invisible FTL jump that. Although it may look like a pile of junk loosely held together, this well designed ship relies on drones and ion weaponry. Pirate trap. This event can occur only once per sector. While it is perfectly possible to accidentally get. Each timer resets should the drone become unpowered; Overcharged shields are lost when making FTL jump; Usage tips: part 1, part 2; Shield Overcharger + [] 105 votes, 14 comments. Auto-ship fight in nebula. What is the shield overcharger? How do I get it and what does it do?Max shields and no evade, or max evade and no shields? Just thought of this and i'm kinda curious as to what others would decide and why. E. This event can occur only once per sector. There are no in-game ships with more than 4 shields, although certain auto-scouts in the endgame can put up to 9 power at once into shields; functionally no. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster… In the Rebel Flagship Stage 3 bossfight, it has a super-powerful Zoltan shield. Btw, if you happen to get a zoltan shield augment, you will still get boarded in boarding events. Invite him to join your crew. The other case is the flagship, every 4th powersurge in phase 3 refills the shield to full. Manning the Piloting system adds up to the overall ship evasion (Piloting crew skill. Without shield barrier: you can take 0 or 1 hull/system damage in 1-4 rooms each; minimum number of fires is 2 in 1 or 2 rooms, maximum number of fires is 6 in 5 rooms; rarely a 4. You detect life signs on a nearby moon - a lone Slug marooned on its surface. carnage is a bit overrated imo, but still powerful. There's no explanation and they don't respond to hails. payload removes systems with good breach chance, very good and fun. " A good example of players' valid complaints that FTL relies too heavily on RNG, Diplomatic Immunity is seemingly much less skill-based than the majority of in-game achievements. Manning the Engines increases evasion (by +5/+7/+10 %) and the FTL Drive charge rate, depending on the manning crewmember's engines skill level. Stealth C defense is sustainable. Defense is ALWAYS half shield, half armor. Crystalline research facility; Damaged Stasis Pod []. Q: Can an enemy teleport to your ship with your Shield Overcharger. Hack his shields for a shorter fight, or his weapons for a safer fight. Needs testing: if 2+ Reverse Ion Field augmentations provide protection for Zoltan Shield in 100% cases. Enemy Zoltan Shield is replenished upon revisiting the beacon. This event can occur multiple times per sector. Hi, I found out the cloak depletes faster than normal. If you have a super shield, this charge bar is hidden, instead showing the super shield strength. Command: AUG id. The Long-Ranged Scanners will detect no ship presence. We all know that, right? Good. (The super shield is the green stuff, either through the Zoltan Shield Augmentation or the Shield Overcharger drone) If Shields block ion damage, it is treated as though the ion shot has hit the Shields room. 105 votes, 14 comments. For ship achievements, see Ship Achievements. Yesssssssss. (the most notable one is level 2 shields by the end of sector 1 ; after that, systems upgrades become already less significant). It makes absolutely no sense that my weapons simply stop charging just because the enemy went invisible, especially after I've already engaged in combat. I do my Sector One fights a lot better now. 67 ES. There are a lot of mods, and mod lists can easily fall out of date. Overcharger drone can replenish 1 hit of a shield, can even add one hit to a ship with no zoltan shield to begin with. Offense drones may be useful to run down his super shield quickly. The shield overcharger protects you from lasers. Category page. Ancient ancestors of the Rockmen. Hull: 6-14 Crew: 2 Human (Pirate crew is 2 random) Systems Shields (2-8) Engines (1-5) Oxygen (1-3) Weapons (2-8) Piloting. Shield Overcharger "Generates a single supershield barrier periodically. This augment only affects Anti Drone and Defense drone (not the Overcharger, neither drones inside the enemy ship). This random event occurs in: Rock Homeworlds The Long-Ranged Scanners will detect ship presence. This page will provide a quick and easy way to check how to unlock all the ships in the Multiverse mod. - Anti personnel A mantis that costs power, moves sluggishly and can't do anything other than fighting. Lasers, flak, and asteroids will remove one layer of shields or damage the ship if. * No possibility of hacking shields down and vaporizing ships quickly with my ship weapons * I was so intoxicated by the boarding power that I wasn't paying attention to hull, got down to 2 hull at one point Citronvand Apr 10, 2014 @ 1:39pm. Manning increases dodge chance. FTL Recharge Booster does far too little for the cost - you could put that money towards upgrading the Engines instead, which both increases your charge rate AND your evasion. Stores sell: Unlimited hull repairs Limited quantities of all resources (fuel, missiles, and drone parts) 2-4 slots of. This event can occur only once per sector. Upgrades increase the mind-control duration, health and combat damage of the affected crew. In general, having better evasion saved my skin more than the bigger shields, since evasion stacks with someone in the pilot seat plus the engines. If you lose the overshield then you are vulnerable until it comes back. Hack his shields for a shorter fight, or his weapons for a safer fight. Functioning system replenishes ship's oxygen supply. phenir Oct 2, 2022 @ 10:49am. 8 vs 1. < >FTL: Faster Than Light. Ruinae Retroque Rursus Jul 26, 2016 @ 2:51am. Random events are initiated by jumping to another system. Is shield Overcharger good? The shield overcharger barrier doesn’t miss. You receive a drone schematic with low scrap. . Drones perform tasks such as attacking enemy ships and crew, defending your ship and crew, and repairing your ship. So did the Rebel Flagship just do an invisible FTL jump that. In the Rebel Flagship Stage 3 bossfight, it has a super-powerful Zoltan shield. 5 seconds. Bug happens when fighting an enemy, it is normal when no enemy presents. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. So it's basically useless to ensure hacking – there's the depower. Shield overcharger Will fly around your ship and create a part of a zoltan shield. The weapons are decent enough, but the lack of shields and cloak cause me to eat serious damage from every single encounter that isn't a ship with beam only weapons. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…In the Rebel Flagship Stage 3 bossfight, it has a super-powerful Zoltan shield. * Super Shield from drones is up too infrequently to do anything against bombs or boarders. Shield drones stop at best 1 shot per 10 seconds and don't thwart drones. . . 3. We all know that, right? Good. The Zoltan shield coupled with two Shield Overcharger Drones is the ultimate answer to hacking. This event is the 1st step in the process of unlocking the Crystal Cruiser and the Ancestry achievement while using the Rock Cruiser . A powerful cruiser with overwhelming offensive potential, but protected only by its energy shield. The Long-Ranged Scanners will detect no ship presence. I would pick the Shield Charge Booster, personally. Weapons and artillery systems stop charging and cannot target a cloaked ship (unless a friendly or mind. Mind Control is a new system for FTL Advanced Edition that can convert enemy units to your alliance for a temporary period of time. Note: this event occurs at a regular beacon, but when you arrive there will be a nebula environment. It's too much downside for too little upside. onslaught deletes hull and spawns tons of breaches. ) Keep waiting on the star map to improve and test your ship. Beams will do 2-4 damage depending on their length while the Zoltan Shield is up, whilst Lasers/Bombs/Missiles will do their normal damage to it. Register for free, get approved in minutes, and quote instantly. Fire Drone slightly weaker but only requires 2 power. The distress call appears to be emanating from a Slug ship caught in open space by a Mantis raider. 72K subscribers in the ftlgame community. The Zoltan's advanced shields technology gives this ship an edge during each battle. (the ship can also be unlocked by winning the game with the Rock Cruiser) You arrive near a small fleet of civilian Engi. Zoltan Shields are outside in FTL, true, but I think spending 90% of the battle listening to overload sounds and watching your ship sparkle with green arcs is a bit irritating. #1. It also regenerates that Zoltan shield if you take too long during the fight. This random event occurs in: Engi Controlled Sector Engi Homeworlds The Long-Ranged Scanners will detect ship presence. If the zoltan shield is up, they won't teleport back when they are low on health, possibly coming back again. However, on the wiki it says that Zoltan shields can only be regenerated by the discharge of energy from an FTL jump. Reduced the time before emergency FTL can be. It also regenerates that Zoltan shield if you take too long during the fight. These upgrades can. A ship without life forms within a nearby dense asteroid field is giving off the distress call. Mind Control is a new system for FTL Advanced Edition that can convert enemy units to your alliance for a temporary period of time. The Drone Control system powers drones, which act automatically and cannot be controlled directly. * No possibility of hull repair drone, shield overcharger drone, defense drone 1, anti-drone drone, etc. Augments. - Boarding drone The Zoltan cruisers are the advanced vessels of the Zoltan race, using their powerful shield technology for protection, and utilizing their natural power generation for running these cruisers effectively. A merchant ship is docked with a Lanius transport. Rebel defector. Refuse. " Power Required: 3 Time Between Shield Generation: 8. It also regenerates that Zoltan shield if you take too long during the fight. Quests are started in some of these events. It's faster than pretty much all weapons. What is the shield overcharger? How do I get it and what does it do?This random event occurs in: Zoltan Controlled Sector Zoltan Homeworlds The Long-Ranged Scanners will detect ship presence. Garbage Tier: Ion Intruder (*I haven't actually played with this much, but my impression is that it's very weak for the player) Anti-Drone Drone. Advanced FTL Navigation no longer allows player to jump to his own location. 1% increase in scrap. Some enemies can have level 9 or 10 shields (up to 5 shield layers). 73K subscribers in the ftlgame community. a Ramparts module (more armor, armor hardening and hull for the starbase, +2 defensive platforms cap) and the shield overcharger building (+50% starbase shield and shield hardening, +25% defense. Shields [] Ion Field [] "Has 50% chance to ignore ion damage when any system is hit" Costs 50 and 1 ; Requires at least level 4 shields to install. We act as a one-stop shop for businesses looking to streamline their supply chain. Combine these with cloaking and powerful engines and you may find yourself breezing through most fights. "While using the Federation Cruiser, use your crew in 4 special blue event choices by sector 5. They appear on page 5. Keep in mind that some augments only exist as locked versions and thus you will be unable to remove them afterwards. FTL: Faster Than Light - FTL is now available in 9 languages! English, German, Spanish, French, Italian, Polish, Brazilian Portuguese, Russian and Simplified Mandarin!The free expansion, FTL: Advanced Edition, is available now! Content additions include: new alien race, events, weapons, playable ships, drones, and more! Also adds additional musical tracks by Ben Prunty. They appear on page 5. 1: How do you make it work with no power? (I know this is possible from the EL Addon in Captain's Edition) 2: Is it possible to make it charge three bars of Zoltan. You receive a request, "All of our military ships have been destroyed or damaged during the rebellion. Misses so often that it almost feels like a 9yr old playing COD on the PS4. I love the stealth cruiser, and I recently unlocked the type C. having two scrap recovery arms early, you got extremely lucky. You need to deal damage faster than his shield bubbles regen. Otherwise, these ships are either in need (so you cannot engage them in combat) or are Pirated. The Mantis is terrified at the sight of your crewmember. As long as the supershield remains up you cannot be hacked, boarded (barring special events where the text reflects that the enemy has a Zoltan Shield Bypass Augment), or mind controlled. Minor tooltip text changes. So you get (110/100 * 110/100) scrap bonus = 121% => 21% increase. There must have been rich pickings for pirates around here up until war broke out. However, on the wiki it says that Zoltan shields can only be regenerated by the discharge of energy from an FTL jump. True, but you should be killing enemies before they can board return, heal, and reboard. From there, I whipped up this little chart here. g. So did the Rebel Flagship just do an invisible FTL jump that took milliseconds or what? havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. com There's only two things I really like about the Shield Overcharger - one is that its shield barrier never misses, or gets distracted by other stuff, so if it's up in time, it works 100% of the time. FTL has a small, active modding community. But the 3 engine case has 6. g. Note that the ships can also be unlocked through other means, as described on the Ships page . #2. This random event occurs in: Zoltan Homeworlds The Long-Ranged Scanners will detect no ship presence. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. So did the Rebel Flagship just do an invisible FTL jump that took milliseconds or what? - Shield overcharger Also nicknamed by me "the shit overcharger" - Anti-drone A waste of scrap and parts. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. You message them to see if they need any help. There are also distress signals that may come from different systems. Originally posted by Gold♥Shield: This is one of the most frustrating aspects of this game is that my weapons won't charge while an enemy cloaks. Notice that the Stealth Cruiser A lacks Shields. Misses so often that it almost feels like a 9yr old playing COD on the PS4. An item only comes equipped on a particular ship. The shield overcharger actually makes zoltan shield slower the more you have. To find the improved time, divide by 1. (see the formula) Provides boost even if the Shields system is damaged, hacked, or ionized. * Even Defense 1 drones take out missiles and drones at greater speed. They stack. It is no surprise people have higher win streaks with Stealth C than B. Shield Overcharger Drone Rotation Speed 5->4 (these fixes make it so drones can't overlap. The other case is the flagship, every 4th powersurge in phase 3 refills the shield to full. The shield overcharger works a lot better than the armchair pilots suspect. For this achievement to work, you must shut down the oxygen in 80 percent of the rooms on your Lanius Cruiser until you reach sector 8.